Subversion Statistics Last commit
Revision 2555
Author glx
Date 28/12/2011 20:47:31
Message -Fix (r2527, #106): mixed screen coordinates and window coordinates
Rev Message Author Date
2555 -Fix (r2527, #106): mixed screen coordinates and window coordinates glx 28/12/2011 20:47:31
2554 -Fix (r1330, #96): conversion error glx 17/11/2011 17:23:33
2553 -Codechange: put all sprites in the same array, and load all of them at start glx 12/11/2011 23:16:53
2552 -Fix (r1964): wrong init values glx 12/11/2011 22:28:02
2551 -Fix (r2550): don't uninit strings twice glx 12/11/2011 21:16:46
2550 -Codechange: put all strings in the same array, and load all of them at start glx 08/11/2011 20:05:21
2549 -Fix (r2547): some leftover glx 08/11/2011 17:34:30
2548 -Fix (r2546): miscalculation glx 07/11/2011 01:07:01
2547 -Codechange: parse font data when loading, not when drawing glx 06/11/2011 22:31:20
2546 -Fix (r2456, #95): mid-game animations don't pick the subtitles from INTRO glx 04/11/2011 22:34:08
2545 -Fix (#94): validate index before accessing an array glx 04/11/2011 17:45:03
2544 -Add: bump version for trunk
truebrain 01/11/2011 17:48:51
2543 -Release: 0.7
truebrain 01/11/2011 17:48:35
2542 -Add: prepare for 0.7 release
truebrain 01/11/2011 17:48:12
2541 -Fix: OpenDUNE no longer requires LibSDL to run on Windows. Reflect this change done long ago in the README.
truebrain 01/11/2011 17:45:06
2540 -Fix(r2539): warnings glx 17/10/2011 13:53:27
2539 -Add: [Win32] display error messages in a message box glx 17/10/2011 13:29:25
2538 -Add: MSVC2010 project glx 27/09/2011 03:25:43
2537 -Change: renamed opendune project to opendune_vs90 (as it's for MSVC 2008) glx 26/09/2011 23:31:21
2536 -Codechange: minor renaming (tnx planetmaker)
truebrain 15/09/2011 18:12:33
2535 -Codechange: put the script commands in an enum for easy reference
truebrain 15/09/2011 17:58:42
2534 -Fix: with SDL driver F1/F2/F3... keys were not working glx 06/09/2011 14:46:24
2533 -Add: enable more optimisations for MSVC release builds glx 06/09/2011 00:31:32
2532 -Add: x64 target in MSVC project glx 05/09/2011 21:42:21
2531 -Codechange: simplify g_spriteBuffer initialisation glx 03/09/2011 15:28:37
2530 -Fix: memory leak in game credits glx 03/09/2011 14:40:25
2529 -Codechange: simplify font loading glx 03/09/2011 14:29:45
2528 -Codechange: simplify string loading glx 03/09/2011 13:55:09
2527 -Add: native win32 video implementation, removes SDL dependency glx 02/09/2011 15:11:14
2526 -Fix: ALSA issues. There are implementations that do not support async, and have a large buffer. They appear to never issue an underrun error, so we need other ways to detect end-of-stream (hack 1). Those implementations also never seem to consume the whole buffer, but leave 1 byte (hack 2). The implementations with async support sometimes seem to switch to SETUP state instead of XRUN when underrunning, so just check if we are not RUNNING (hack 3). Yeah for ALSA, one API, many problems.
truebrain 01/09/2011 19:51:42
2525 -Fix: removed useless declaration glx 01/09/2011 14:47:33
2524 -Update: update valgrind suppression file
truebrain 01/09/2011 11:18:19
2523 -Fix: minor warning I overlooked
truebrain 01/09/2011 11:11:53
2522 -Fix: committed a testline
truebrain 01/09/2011 11:04:37
2521 -Fix: don't be verbose about finding MIDI ports
truebrain 01/09/2011 11:03:23
2520 -Add: introducing an ALSA driver for DSP
truebrain 01/09/2011 11:00:48
2519 -Fix (r2518): forgot SVN props
truebrain 01/09/2011 09:06:03
2518 -Add: create a DSP_None device, to use in case we don't want DSP
truebrain 01/09/2011 09:05:22
2517 -Fix (r2516): nothing to see here
truebrain 01/09/2011 08:57:09
2516 -Codechange: renamed mpu_ files to midi_ files, as that is what they do
truebrain 01/09/2011 08:55:20
2515 -Codechange: a sprankle of coding style over mpu_ files
truebrain 01/09/2011 08:50:42
2514 -Add: native win32 DSP implementation glx 01/09/2011 01:56:28
2513 -Fix: don't write past allocated memory glx 01/09/2011 01:43:37
2512 -Add: named another Unit Script function
truebrain 31/08/2011 19:15:43
2511 -Add: moar random naming
truebrain 31/08/2011 19:09:39
2510 -Add: named another Unit function
truebrain 31/08/2011 19:03:41
2509 -Add: some final variable_ entries named or removed
truebrain 31/08/2011 19:00:52
2508 -Add: named last variables in Widget and removed unneeded variables where possible
truebrain 31/08/2011 18:57:35
2507 -Fix (r2506): also update comments
truebrain 31/08/2011 18:47:58
2506 -Add: named all HouseAnimation variables
truebrain 31/08/2011 18:37:26
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