| Rev |
Message |
Author |
Date |
| 2555 |
-Fix (r2527, #106): mixed screen coordinates and window coordinates |
glx |
28/12/2011 20:47:31 |
| 2554 |
-Fix (r1330, #96): conversion error |
glx |
17/11/2011 17:23:33 |
| 2553 |
-Codechange: put all sprites in the same array, and load all of them at start |
glx |
12/11/2011 23:16:53 |
| 2552 |
-Fix (r1964): wrong init values |
glx |
12/11/2011 22:28:02 |
| 2551 |
-Fix (r2550): don't uninit strings twice |
glx |
12/11/2011 21:16:46 |
| 2550 |
-Codechange: put all strings in the same array, and load all of them at start |
glx |
08/11/2011 20:05:21 |
| 2549 |
-Fix (r2547): some leftover |
glx |
08/11/2011 17:34:30 |
| 2548 |
-Fix (r2546): miscalculation |
glx |
07/11/2011 01:07:01 |
| 2547 |
-Codechange: parse font data when loading, not when drawing |
glx |
06/11/2011 22:31:20 |
| 2546 |
-Fix (r2456, #95): mid-game animations don't pick the subtitles from INTRO |
glx |
04/11/2011 22:34:08 |
| 2545 |
-Fix (#94): validate index before accessing an array |
glx |
04/11/2011 17:45:03 |
| 2544 |
-Add: bump version for trunk
|
truebrain |
01/11/2011 17:48:51 |
| 2543 |
-Release: 0.7
|
truebrain |
01/11/2011 17:48:35 |
| 2542 |
-Add: prepare for 0.7 release
|
truebrain |
01/11/2011 17:48:12 |
| 2541 |
-Fix: OpenDUNE no longer requires LibSDL to run on Windows. Reflect this change done long ago in the README.
|
truebrain |
01/11/2011 17:45:06 |
| 2540 |
-Fix(r2539): warnings |
glx |
17/10/2011 13:53:27 |
| 2539 |
-Add: [Win32] display error messages in a message box |
glx |
17/10/2011 13:29:25 |
| 2538 |
-Add: MSVC2010 project |
glx |
27/09/2011 03:25:43 |
| 2537 |
-Change: renamed opendune project to opendune_vs90 (as it's for MSVC 2008) |
glx |
26/09/2011 23:31:21 |
| 2536 |
-Codechange: minor renaming (tnx planetmaker)
|
truebrain |
15/09/2011 18:12:33 |
| 2535 |
-Codechange: put the script commands in an enum for easy reference
|
truebrain |
15/09/2011 17:58:42 |
| 2534 |
-Fix: with SDL driver F1/F2/F3... keys were not working |
glx |
06/09/2011 14:46:24 |
| 2533 |
-Add: enable more optimisations for MSVC release builds |
glx |
06/09/2011 00:31:32 |
| 2532 |
-Add: x64 target in MSVC project |
glx |
05/09/2011 21:42:21 |
| 2531 |
-Codechange: simplify g_spriteBuffer initialisation |
glx |
03/09/2011 15:28:37 |
| 2530 |
-Fix: memory leak in game credits |
glx |
03/09/2011 14:40:25 |
| 2529 |
-Codechange: simplify font loading |
glx |
03/09/2011 14:29:45 |
| 2528 |
-Codechange: simplify string loading |
glx |
03/09/2011 13:55:09 |
| 2527 |
-Add: native win32 video implementation, removes SDL dependency |
glx |
02/09/2011 15:11:14 |
| 2526 |
-Fix: ALSA issues. There are implementations that do not support async, and have a large buffer. They appear to never issue an underrun error, so we need other ways to detect end-of-stream (hack 1). Those implementations also never seem to consume the whole buffer, but leave 1 byte (hack 2). The implementations with async support sometimes seem to switch to SETUP state instead of XRUN when underrunning, so just check if we are not RUNNING (hack 3). Yeah for ALSA, one API, many problems.
|
truebrain |
01/09/2011 19:51:42 |
| 2525 |
-Fix: removed useless declaration |
glx |
01/09/2011 14:47:33 |
| 2524 |
-Update: update valgrind suppression file
|
truebrain |
01/09/2011 11:18:19 |
| 2523 |
-Fix: minor warning I overlooked
|
truebrain |
01/09/2011 11:11:53 |
| 2522 |
-Fix: committed a testline
|
truebrain |
01/09/2011 11:04:37 |
| 2521 |
-Fix: don't be verbose about finding MIDI ports
|
truebrain |
01/09/2011 11:03:23 |
| 2520 |
-Add: introducing an ALSA driver for DSP
|
truebrain |
01/09/2011 11:00:48 |
| 2519 |
-Fix (r2518): forgot SVN props
|
truebrain |
01/09/2011 09:06:03 |
| 2518 |
-Add: create a DSP_None device, to use in case we don't want DSP
|
truebrain |
01/09/2011 09:05:22 |
| 2517 |
-Fix (r2516): nothing to see here
|
truebrain |
01/09/2011 08:57:09 |
| 2516 |
-Codechange: renamed mpu_ files to midi_ files, as that is what they do
|
truebrain |
01/09/2011 08:55:20 |
| 2515 |
-Codechange: a sprankle of coding style over mpu_ files
|
truebrain |
01/09/2011 08:50:42 |
| 2514 |
-Add: native win32 DSP implementation |
glx |
01/09/2011 01:56:28 |
| 2513 |
-Fix: don't write past allocated memory |
glx |
01/09/2011 01:43:37 |
| 2512 |
-Add: named another Unit Script function
|
truebrain |
31/08/2011 19:15:43 |
| 2511 |
-Add: moar random naming
|
truebrain |
31/08/2011 19:09:39 |
| 2510 |
-Add: named another Unit function
|
truebrain |
31/08/2011 19:03:41 |
| 2509 |
-Add: some final variable_ entries named or removed
|
truebrain |
31/08/2011 19:00:52 |
| 2508 |
-Add: named last variables in Widget and removed unneeded variables where possible
|
truebrain |
31/08/2011 18:57:35 |
| 2507 |
-Fix (r2506): also update comments
|
truebrain |
31/08/2011 18:47:58 |
| 2506 |
-Add: named all HouseAnimation variables
|
truebrain |
31/08/2011 18:37:26 |