-Add: named the variables that cause some units (Soldier, Trooper, Trike, Quad) to wobble while moving
-Add: [ENHANCEMENT]: once a unit started to wobble, it never stopped, even if it should. This because the variables was never set to false again.
-Add (#86): ENHANCEMENT: structure which are being built also count towards spice storage / power production / power consumption. This is silly at best, and sometimes causes you to lose all your credits when loading a savegame in very early stages of the game
-Fix: Dune2 maps too many colours for house colours, causing graphical issues with the IX building (tnx to MrFlibble for confirming what I thought was flawed too ;))
-Add: C-ified Script_Structure_FindTargetUnit(), and an enhancement which means a turret targets the closest unit instead of the one with the highest index
-Add: C-ified GameLoop_Structure(), figured out a lot of variables and names along the way. Also added 2 enhancements:
1) Repair cost is calculated unfair (Palace repair is for free, and you always under-pay)
2) If one structure gives a script error, all structures after it are not handled in the GameLoop
-Add: Structure_Place(), and 3 enhancement related to it:
1) Building walls did not clear owner bits correctly
2) Building on slabs now no longer degrades your structure
3) Building a structure correctly removes fog for all tiles in the structure
-Add: fix 3 Dune2 bugs in Scenario loading (and document it):
1) '+' after reinforcement is ignored
2) '% hitpoints' of structures is ignored
3) 'Track' and 'Wheel' in Teams should be 'Tracked' and 'Wheeled'